You can buy fighters. You can train fighters. You can fight. And you can improve your performance by key strategic decisions.
The crypto world is expanding at lighting speed. The enormous expansion is leaving most people behind and clueless. We seek to bridge the gap between the masses and the cult-based crypto-wonders. The beauty of these amazing tech devs needs to be extended to the rest.
We believed that nobody could beat what CryptoKitties had started. It was hard to match up to the expectations and turmoil it fostered among the traditional gaming geeks and tech enthusiasts. The bars were set too high with all the cute and inviting artwork and aesthetic construction of the platform.
That was some dope stuff okay, the fever is still on. We bring you this time – CryptoFighters.
Someone out there is trying to beat that. Intentionally or unintentionally. The high quality of artwork, displays, literature and graphics speak huge volumes.
And thus, out of quality were born the CF.
CryptoFighters are yet another crypto collectible game. They are by far the cutest? Perhaps. They could be bred, trained and tamed. The most incredible thing about this game is that the battlefield is inbuilt the game. CryptoKitties can be put in to contests and games through other mediums. CryptoFighters can be played within the network as well as other game or contest opportunities.
Crypto fighters is a team 1 VS 1 team battle. ‘Each player forms a team of up to 5 of their Fighters to either Defend in the arena, or Attack another team that is already set to defend there. Each player selects a Fighter to be the battle Leader.’
We have already talked about the Cattributes so many times. We coined one for CF – Attributes for CF – We are calling them the ‘Fightributes’. These include:
- Strength (STR)
- Dexterity (DEX)
- Vitality (VIT)
- Luck (LUK)
Although experience may enhance the characteristics through very comprehensive has functions, the characteristics or Fightributes help in understanding the fighter during the buying and selling process. These Fightritbutes also help in selecting which fighter to use when during the strategic phase of the game.
A mix of these Fightributes will determine the character of the fighter. These obviously include – How strong the fighter is, The character’s speed, How much pain the fighter can endure and the luck which is the chance of a sweet surprise to happen with the fighter on the battlefield and elsewhere.
Genes are unique. The unique DNA makes the fighters genuine, authentic, scarce and original. Each fighter has its own genes. The genes store valuable information about ‘the appearance and equipment of the fighter.’
Genes have a loci. The locus of a gene is one of the two sections. These are inherited by the fighter’s recruiters or offspring. ‘Generals are Gen 0 and their genes are randomly assigned on birth.’ The dominance level of each gene defines the rarity of the specific trait.
The major workings of the game are still a secret. Here is what we know though:
Attacking is much more expensive than defense. Almost about 3-4 times more in ETH TX fees expensive. However it is also much more strategically safer.
Defending is the cheaper of the 2 game-play options, almost about 3-4 times cheaper in ETH TX fees. This is cheap but not as reliant as attack. Fighting unknown opponents makes defense hard and risky. Attack is favorable but expensive.
Perhaps, we will know more as time passes. Stay in touch!